AI Insights · Timothy · October 2025
Top 5 Boxing Games Performance in the US, Q3 2025
Explore the performance trends of the top boxing games in the US during Q3 2025, including downloads, revenue, and active user metrics.
In the third quarter of 2025, the top boxing games on a unified platform in the United States showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics.
WWE SLAM by Topps® Card Trader saw fluctuating weekly revenue, peaking at around $157K at both the start and end of July. Downloads hit a high in early August with 4.4K, while active users increased to 4.6K in the same period but settled to approximately 2.2K by the end of September.
Boxing Star: Boxing Fight Game experienced consistent weekly revenue, averaging around $10K, with a notable rise to $14K in late September. Downloads fluctuated, peaking at 7.1K in early July, while active users remained relatively stable, reaching a peak of 13.5K in mid-August.
WWE Mayhem maintained weekly revenue around $9K, with a slight dip to $6.2K at the end of September. Downloads began at 7.6K in early July but gradually decreased to 3.7K by September's end. Active users saw a gradual decline from 35K to 26K over the quarter.
Real Boxing 2 showed stable revenue around $8K, with a peak of $8.9K in mid-September. Weekly downloads started strong at 17.5K in early July, tapering off to 13K by the end of September. Active users also saw a decline from 25.5K to 20K through the quarter.
Finally, Burrito Bison: Launcha Libre experienced steady revenue, peaking at $5.8K in late September. Downloads ranged from 5.2K to 6.4K, while active users dropped from 87K at the quarter's start to 44K by the end.
These insights into the performance of top boxing games in the US are based on data from Sensor Tower. For more detailed analytics and insights, Sensor Tower provides comprehensive reports and tools.